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if (thread != null) { line.drain(); } line.stop(); line.close(); line = null; thread = null; } private SourceDataLine getSourceDataLineForPlayback() { SourceDataLine line; final DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); if (!AudioSystem.isLineSupported(info)) { return null; } // get and open the source data line for playback. An example of playing a sound with an echo filter /* DEVELOPING GAME IN JAVA Caracteristiques Editeur : NEW RIDERS Auteur : BRACKEEN Parution : 09 2003 Pages : 972 Info (SourceDataLine. class, format, nInternalBufferSize); if (mixer != null) {m_targetLine = (TargetDataLine) mixer. getLine(targetInfo); m_sourceLine = (SourceDataLine) mixer. getLine(sourceInfo);} else {m_targetLine = (TargetDataLine) AudioSystem.
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You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. Java Code Examples for javax.sound.sampled.SourceDataLine. The following code examples are extracted from open source projects. You can click to vote up the examples that are useful to you.
See my code below, it converts the format to PCM_SIGNED that can be played by most cards. Andrew's Clip idea is a good one too, see the second code example.
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SourceDataLine. Aspects like the audio playback thread priority 31 Jul 2001 getFrameLength(); // 16-bit audio means 2 bytes per sample, so we need // a byte SourceDataLine is the name used to describe a stream that 7 Dec 2011 A couple of examples in a YouTube video: Info(SourceDataLine.class, format); SourceDataLine soundLine = (SourceDataLine)AudioSystem. 15 févr.
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Yes, it could synthesis audio signals and processes recordings; however, playing an arbitrary piece of audio with javax.sound was beyond me and even Google did not […] 2013-07-08 · Java beep sound exampleThere are different ways to generate a beep sound in java. The general basic way to generate is to use java.awt.Toolkit class which has a default method to generate the beep sound.
Typically, a JavaSound Mixer corresponds to a specific audio hardware component or device (for example, a D to A circuitry for playback of audio data in our figures). JavaSound inheritance hierarchy
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A source data line is a data line to which data may be written. It acts as a source to its mixer. An application writes audio bytes to a source data line, which handles the buffering of the bytes and delivers them to the mixer. A SourceDataLine object is created with the specified format, which in the example is 44,100 samples per second, eight bits per sample, and one channel for mono.
3. DataLine buffers.
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ljudkompression Java - Fjeldstad.se - Studylib
In simplest way, sound can be visualized in format of sine wave of different amplitudes.
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There are some libraries for this, but they aren’t exactly what I need so I want to roll my own. static SourceDataLine AudioSystem.
To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer. The mixer may mix the samples with those from other sources and then deliver the mix to a target (usually an audio output device on a sound card). Sourcedataline write example The following examples show how to use javax.sound.sampled.SourceDataLine.These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. SourceDataLine (Java Platform SE 7 ), A source data line can be obtained from a mixer by invoking the getLine method of Applications that play or mix audio should write data to the source data line Re: Do SourceDataLine.write() and TargetDataLine.read() mask interrupts?